Can you move hostages in payday the heist




















When shouting, the character will also make a gesture depending on the action. It is not visible in third person. In PAYDAY: The Heist , the first shout will make him put his hands up and drop his weapon, the second will make him kneel, and the third will make him handcuff himself, while in PAYDAY 2 , a target will raise his hands on the first shout, drop his gun on the second, and kneel and cuff himself on the third. In stealth, one shout performs all of these actions, however. A target will only surrender if he became alerted very recently only works in stealth , or he is wounded or in the middle of an action such as reloading , or any combination of the mentioned.

In certain cases, the enemy being alone also helps increases intimidation chances, though this is very rarely of any significance. Multiple of these factors occurring increases the surrendering chances. Once the mask is put on, it cannot be removed, and you'll be committed to the heist. Everyone will don their masks automatically if cops are called or alarms are sounding. Being the expert thief you are, you'll be carrying a bunch of equipment with you as you enter an area.

The more you're carrying and the bigger it is, the easier you are to be spotted. Civilians won't know what to look for and will generally ignore you, but the guards and cameras will be watching.

Any suspicious activity will cause alerts, but you'll have some leeway. Taking the previous example in the Jewelry Store heist, if you can break glass without being heard such as using a silenced weapon , no one will panic because they simply won't know you're there.

However, a patrolling guard may find the broken window, and once he does, he'll trigger the alarm. Alternatively, if you shoot out the window with an unsilenced weapon, civilians may call the cops simply because they heard the gunshots regardless of whether they saw you.

If civilians spot you with your mask on, they'll call the cops; ditto if they hear a strange noise, such as your drill. However, even those situations have some leeway: if a civilian barely saw you, even with the mask on, he may not realize what's going on he might think it was a figment of his imagination. Depending on your skill sets and equipment, it's possible to completely finish a mission without raising a single alarm, though you'll be working pretty hard to do so.

There are some deception tactics you can do, if you're quick enough, to delay a police response. Generally, guards have pagers, and after shooting a guard, you'll need to interact with the guard by holding the F key to use his pager and pretend that everything is all right. This has to be done pretty quickly, but if you pull it off, you'll bluff the dispatchers and be able to continue your heist in peace. Always try to be aware of your surroundings if you're planning on playing efficiently. Staying aware of the people and keeping relatively quiet will allow you to get through missions quickly, allowing you to move on to the next mission that much faster.

Most heists especially early ones will devolve to gun fights fairly quickly. Controls are standard first-person shooter affair: holding Shift allows you to run, CTRL lets you crouch, R reloads, and E is a melee attack. Q allows you to use your selected tool or gadget if you've got one.

There is no leaning. Once the police are summoned at all, they will never stop coming. They'll keep getting stronger as well, or at least more numerous, to a limit. Remember, the longer you hang around, the more difficult the fight gets, and the smaller the chance that you'll actually get out alive.

The cops have different strengths depending on their level. The weakest cops, such as the rent-a-cops who hang out as guards, or the ones who will respond first, are generally unarmored and will go down in a handful of shots. As the cops come harder, they'll sport tactical vests, riot shields, and more. Snipers may appear on rooftops, and it just gets tougher from there! Enemies, like in other FPS games, will fall quickly to headshots.

You'll know an enemy dies, especially from a headshot, if you see his hat or helmet fly off. Almost every enemy drops boxes of ammo. Running over them will give you some rounds for both of your weapons regardless of what type you're carrying.

It usually costs more ammo to take down an enemy than what they drop, so you'll want to be careful. You can always bash in enemies with a melee attack if you run out, but you'll want to try to aim and place your shots to conserve ammo if you can. Every so often, the police will mobilize and rush you in large numbers. Bain will give you a verbal warning when it starts, and you'll see a yellow strip in the top-right corner of the screen to inform you that an assault is under way.

Technically nothing changes during this time; you can still loot and run around freely, and even escape if you're lucky. However, during assaults, it's very difficult to do that. Your best bet is to hole up in an easily defensible room and fight for your life. Like the masked guys or any swat team types. Can you take them Hostage? If so how. I've tried shooting there knee's or melee them and then yell put you hands up etc It never works they just ignore me and get up and keep fighting.

I can only get regular people or blue uniformed police officers to become hostages. User Info: shaakes shaakes 8 years ago 2 Well, you cant take anyone hostage during an "assault" look for logo on bottom of screen. Main Quest. Slaughterhouse: How do you get the armored car down?

How do I get more masks? Side Quest. Are the controlls custumizable on the full version? If I play on another ps3 will I lose my progress on my main ps3? Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Screenshot of the Week. Submit your photo Hall of fame. Featured on Meta. Now live: A fully responsive profile. Screenshot of Week 51 [Submissions Closed]. Linked 2.

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